In 4e, instead of the concept of bounded accuracy, we have monster group roles: Minion, Standard, Elite and Solo. Monsters can be rebuilt to fit different group roles so that they are appropriate challenges for different level of PC.
To give you a feel for relative power level:
- A first level solo monster is worth 500 XPs, or the equivalent of five 1st level standard monsters, and is considered to be an at-level challenge for five 1st level PCs.
- A sixth level elite monster is worth 500 XPs, or the equivalent of two 6th level standard monsters. Two of them would be an at-level challenge for four 6th level PCs.
- A tenth level standard monster is worth 500 XPs. Four of them would be an at-level challenge for four 10th level PCs.
- An eighteenth level minion monster is worth 500 XPs. Four of them are the equivalent of a single 18th level standard monster. Sixteen of them would be an at-level challenge for four 18th level PCs.
This pattern repeats regardless of the level of the solo monster, so any solo monster of level n is worth the same experience as an elite of level n+5, a standard of level n+9, or a minion of level n+17.
It is relatively easy to alter creatures to change their group role, so one could imagine a campaign where a party encounters a single young white dragon at 3rd level, two of them at 8th level, four or five of them at 12th level, and 16-20 of them at 20th level. And the same progression can be used for NPCs.
But what would they encounter at 16th level?
Continue reading “A Case for Half-Standard Monsters” →